Scrap Garden: the Day Before Review

I really don’t like this game. Well, that’s done. short review. Alas as much as I just want to end it here, I have to explain why I do not like Scrap Garden: The Day Before. Scrap Garden: The Day Before is a free prequel/Demo for Scrap Garden, a Game on steam that costs money. If the intent of a demo is to show me what the full game will be like when I buy it and that is supposed to make me want to buy the full product, then I want nothing to do with a poorly done, crashing product. let’s just review this thing.

The story of the game is that a bot, name C4N, known to his friends as Canny, is called one day on a TV and told that the city’s water supply base is malfunctioning and they can’t contact the engineer, so they contacted you to go find out what is going on. So begins your journey out you door, down the street, into the sewers, and into a cave to find out that the engineer was eaten by a giant naked mole rat. oh, spoilers. sorry. I don’t care. So it’s your job to defeat the giant Mole rat, and that’s the end of the prequel/demo. as far as stories go, it’s okay. nothing too extraordinary.
I give story 1/2.
There are two modes of gameplay in this game, outdoors and indoor. when you are indoors, which is where most of the game takes place, you control Canny from a side view, like a Super Mario Brother game. when indoors, the controls are fine. but where the main bulk of the problems with this game come is from the outdoors sections. When you are in outdoors sections, like the city and the cave with the mole rat, you move move with a third person camera control. The way it is implemented is the real problem, since when you move the camera, your character doesn’t move with you, and when you try to turn left or right, you instead turn and move in that direction at the same time, making positioning for a jump really annoying. Oh, and there’s platforming, in a floaty 3D platformer. Another thing you need to do in this game is collect screws and bolts, some of which you get from boxes. First off, someone thought it was a good idea to set the use key to “F”, not “E”, “F”. Why did they do that? I am not used to “F” being a use key, it seems unnatural to me. second, when you throw boxes bolts stay in place where you threw the box, sometimes clipping into the wall you threw them against. I myself haven’t come across a problem where i cant get a screw, but that seems a little weird having them clip inside the wall. they also just float there, sou if you threw it a little high, you are going to have to jump up to get those screws. this control scheme, i imagine, would get really weird when you go up against the naked mole rat. I say “imagined” since I haven’t gotten to that point because the platforming is a little floaty and, most importantly, the game keeps crashing on me. I have a brand new computer, too, so it makes me a little upset when a game crashes on it. repeatedly.
I give Gameplay a 0.5/2 needs work

The Graphics and overall presentation of the game is nothing to write home about. it looks like they used pre-made assets to build the city, which is fine I guess. the robots, however, look nice, although a little simple. they all have a sort of cylindrical shape somewhere in their body, which makes calling one particular robot “canny” a little confusing. theres also some original art i have seen when it comes to a teenage mutant ninja turtle Easter egg. but ovrall everything does it’s job. nothing more.
I give Graphics a 1/2 standard

The sound in this game is okay too. robot noises with beeps and boops abound whenever they “talk”, although there are two people that talk in this game, the narrator, who has a nice voice, and the robot that calls you, who has a filter over his voice. there’s also some nice ambiance music. nothing special. also the sound that plays when you collect a screw is pleasent to my ears. that’s it.
I give Sound 1.5/2 okay

I didn’t really have fun with this game, mostly because it kept crashing on me. If it didn’t crash on me all the time, I would honestly say it was okay. Just okay. As far as replayability goes, I certainly had to replay it a lot of times, since it kept crashing on me, for whatever that is worth. I’d say if I got to the naked Mole Rat section and had to put up with it’s attacks with the controls I was given, I would think that I would not have enjoyed myself. I really don’t like being a downer, because I know someone or some people took time out of their lives to make this, and for me to say that I don’t like it, to me, says that I don’t what you did, or I don’t appreciate the time and effort it took for you to make this game. I truly wish this was a little better so I wouldn’t feel so bad about criticizing it. But the fact remains that this just isn’t a good game, and I did not have fun with it.
I give Fun a 0.5/2

Final Thoughts
Scrap Garden: The Day Before is, to me, a broken game that could be a lot better if it just fixed its controls and optimization. if you can get it running, I’d say you will be mildly amused by what you play, but overall, it is not something I want to return to. If this game is any indication of what the full product like, I don’t want anything to do with it.

I give Scrap Garden: The Day Before a 4.5/10

Pokemon Uranium Review

A word of warning: this review will be written by a long-time Pokemon fan. expect some things to not make sense
Pokemon Uranium is an unofficial and technically illegal Pokemon game. set in the region of Tandor, you embark on your quest to be a Pokemon master, to defeat 8 gym leaders and defeat the elite 4, and possibly collect them all. But as and unofficial Pokemon game, is it any good, as good, or better than current Pokemon games? let’s find out!

unlike most Pokemon games, Pokemon Uranium starts out with a detailed story. after you select your name and genitals like you do at the start of every Pokemon game, you are dropped into a scene with your parents at a nuclear power plant. its just another day on the job, until someone comes in warning everyone that the power plant is going to go critical. Everyone then tries to get out, but your mom, goes in, trying to possibly soothe the reactor. but she fails and the whole reactor goes kaput. then the screen goes black and tells you how everyone dealt with the loss. Your dad dropped you off at your grandma’s house after drowning himself in his work. its a little sad and dark, at least compared to modern day Pokemon games. That’s when you start your Pokemon journey. continuing the motif of professors having plant names (Professor OAK, Professor ELM, Professor BIRCH, etc.) You receive your starter Pokemon from a Professor Bamb’o, which isn’t exactly bamboo, but it’s close enough. with your starter Pokemon under your belt, and after defeating your rival,(who chooses the weaker type this time), you are on your way to becoming a Pokemon Master. Sadly, i haven’t gotten far enough to write a proper review of the story,, so some questions i still don’t know the answer to. will you meet your dad? did your mom actually survive? you’ll find this out and more as you play through Pokemon Uranium
story gets a 2/2 standard Pokemon story

this section of the review is going to get very technical, as it delves deep into how has worked throughout the years. Pokemon Uranium plays like a standard Pokemon game, but takes bits and pieces from across the many Pokemon games. In the overworld, that it outside of battle, the game controls like pre Gen VI games(Pokemon X, Y, Omega Ruby, Alpha Sapphire), where your movement is grid-based and you can only move in the 4 cardinal directions.

The main heart of Pokemon games lies in the Pokemon battles. the battles have the same mechanics they usually do, as in you and your opponent take turns trying to knock out the opponent Pokemon, using moves to alter the battle in certain ways. along with the normal mechanics, this game adds a few new mechanics. This game also adds some new Pokemon, as you would expect from a fan-game, as well as some new evolutions to older Pokemon. The first example of a new evolution that comes to mind is Dunseraph, which is a new evolution of Dunsparce, who has never had an evolution.


One of the cooler things I like about this game is how it plays with tropes that have been common place in Pokemon games for years. the most obvious example is the starter Pokemon, Orchynx, Raptorch, and Eletux.

Raptorch, the one I Chose

in every main-series Pokemon game, the Starter Pokemon evolves 2 times, once at around a 15-18 level mark, and a second time for their final form at around the 36 level mark. I Pokemon Uranium, however, your Pokemon only evolves once at around the 27 level mark.


I kind of like this change, but then they also have mega-evolutions. i find this kind of weird because, if you went to the trouble of designing a Mega-evolution for a Pokemon that only has 1 Evolution, why not just make that the permanent second Evolution? just a thought.

in terms of battles, Pokemon Uranium adds the Fairy type from Gen VI, as well as a whole new type, Nuclear type, which is very similar to shadow type in the Shadow Pokemon Games (Colosseum and XD) work, in that it is a sub-type whose moves are super-effective on ordinary Pokemon, but not so good at their own type and Steel types. since most Nuclear Pokemon are corrupted and acts more like a sub-type, They have the same weaknesses as their other type they already have. another addition to this game is Mega-Evolutions, Which was also introduced in Gen IV. at any point of a battle, you may mega evolve a Pokemon whose Mega-Evolution stone you have already. This mega-evolution gives the Pokemon stat increases, may change it’s type, and last for the duration of the battle.
Other than that, there isn’t very many other additions to the Pokemon Battle system, which is still fun to me and veteran Pokemon Fans
Gameplay gets a 2/2 still good, with a couple new additions.

the Presentation in this game is uses a combination of the look of a couple of Pokemon Games. The overworld and GUI looks like a Gen V game (Pokemon Black and White, Black 2 and White 2) without all the fancy 3-d effects, which makes this game feel like a better looking Gen III game (Ruby, Sapphire, Emerald, Fire Red, Leaf Green), which was on the Game boy advance. Many of the assets were taken or copied over from the Gen V games, such as the sprites and sound-effects. another thing that adds to the Game boy feel of this game is the fact that the Pokemon sprites don’t move at all, not when they enter battle, not during battle, nothing. this is similar to how they acted in the the normal Gen III games. Speaking of Pokemon, The New Pokemon (or “Fakemon”, as the fandom calls them) Themselves, I will admit, don’t really look “Pokemon-esque” enough in-game to fit my tastes. The Pokemon look a lot better in their official art than they do in game, in my honest opinion. so, the graphics, i’d say, do their job, but i wish they were a little better
Graphics get a 1/2 good, but could be better.

Like I think I said in my Metroid Prime Review, I’m not really a music guy. That being said, I think I should comment on the music. i have not played the whole game, so I cannot really speak for the quality of the game’s music as a whole, but I will say that from what I have listened to, it is pretty good. It does help that alot of the music is mashups of other Pokemon game music. I also detected similar motifs in some towns or cities to other Pokemon games. Special mention goes to Kevlar Town’s music, which reminds me so much of Agate Village’s music, a town which is in one of my favorite Pokemon games. Similar to how the game looks like a Gen V game, it also sounds like one too. some of the sound effects, like the menu opening sound, are taken directly from Black and White.
Some of the few complaints i have with this game, unfortunately have to do with it’s sound. First off, there are the Pokemon cries. Pokemon make a unique sound whenever some kind of even happens that pertains to them, whether it be entering a battle, opening up its stat summary in your party menu. Having been a long time Pokemon fan, I can recognize a few Pokemon sounds that have been re-used for new Pokemon. the most obvious (obvious for a Pokemon fan, that is) example is Tonemy.
Tonemy is one of my least favorite Pokemon in this game for a lot of reasons. one of them is that it reuses Zubat’s cry. This whole game is brand new, an I would have appreciated it if they came up with new cries for all the new Pokemon, but some of them don’t gt that treatment. I get that Tonemy is supposed to be the annoying cave Pokemon like Zubat was, but I would have preferred a new sound all together.
another one of the problems i have with the sound is some of them are missing. It’s sort of a case of you don’t miss it till it’s gone. Whenever you heal a Pokemon with a Potion or an status healing item in a normal Pokemon game, it plays a little sound that confirms that you healed Pokemon. This sound is helpful to me, since I don’t rellly want to waste all my potions, so I know that I healed them, and wont accidently use up a item a second time. since this sound is missing, I feel a little awkward trying to heal my Pokemon, since I dont want to accidently use it a second time, or waste it on another Pokemon.
Overall the sound is Pretty good, it could use some work though.
Sound gets a 1.5/2

Overall, I am having fun with this game, like I would most other Pokemon games. However, I am kind of stuck right now. the next big battles I have t do are the second Gym. in place of one-type Specialty gyms, Tandor’s Gym Leaders follow a theme instead. The second Gym’s Theme is Caves, which have Rock-type, Ground-type, and Poison Type. Rock and Ground-Type aren’t really an issue for me, but what is an issue is the Poison types. Poison-types 2 main weaknesses are ground and psychic. however, the main poison type in this gym, Tonemy, Has the ability Levitate, which makes ground type moves ineffective. since my ground types are out of the picture when fighting Tonemy, my best bet would be to use a Psychic type. however, there doesn’t seem to be any psychic types around. however this just seems like a personal problem.
On the subject of Replay-ability, like all Pokemon games, Pokemon Uranium is very Re-playable. go back, see what you can do better, and catch them all if you can.
That’s how these games work.
I give the Fun a 2/2
Final Thoughts
Pokemon Uranium is a standard Pokemon game, that has a few twists on the formula. if you area a veteran pokemon player and are looking for a good time, i would definitley recommend Pokemon Uranium
I give Pokemon Uranium a 8.5/10 a great game

Metroid Prime Review

My first console growing up was the GameCube. I would play Smash Bros., Pokémon XD, and many other great games. It wasn’t until late middle school that I learned about a game called Metroid Prime, a first-person shooter on the GameCube. I loved the Metroid games, and I loved the GameCube, so it was a must have for me. After playing it for the first time, I fell in love with the game, and Metroid Prime has become one of my Favorite games. It has a simple story, amazing Gameplay, and great presentation for the GameCube, and while it may have its problems, Metroid Prime still stands as a great game.


Even though Metroid Prime’s focus isn’t really on story, there is still a pretty good one. In this game, you play as Samus Aran, a bounty hunter. The game opens with Samus responding to a distress signal coming from the Research Frigate Orpheon. as you explore this part of the game, which is essentially a tutorial level, you come across Space Pirates and massive monsters, and learn about the experiments the Space Pirates have been conducting on a substance known as Phazon. As you blast your way through the ship, fighting enemies and uncovering secrets, you come across a giant boss, which you must defeat. After defeating the boss, a countdown timer initiates and you must escape the research ship. Along the route to your escape, you come across Ridley, a giant purple pterodactyl dragon that Samus had some beef with in the past. meta_ridley_breaks_freeHe escapes and now Samus had to try to get out of the facility to hunt him down. On your way out, an explosion hits you and you lose all your nifty gadgets that you used at the start, leaving only your beam cannon suit. Once you escape the ship, you see Ridley flying away, and Samus then pursues him to the planet below, Tallon IV.
Once you get to the surface, the game becomes more open ended, and the story takes a back seat as you explore and constantly try to get power-ups and make yourself stronger. Along the way, you will scan pieces of lore and come across the substance known as Phazon. You learn that Phazon is a corruptive and Corrosive substance that has poisoned the planet, and the Space Pirates are using it for diabolical and evil experiments. It becomes your task to confront the Space Pirates and put an end to the source of the Phazon, the Impact Crater.

Metroid Prime feels like a Metroid game in the First-Person. This may seem like a redundant thing to say, but it was a major sticking point for fans when the game was first announced. When it was revealed that the next Metroid game would be first-person, fans started complaining that Metroid was turning into halo. However, instead of being a “First-Person Shooter” per se, Metroid Prime was more of a “First Person Exploration” game. The original 2D Metroid titles were less about combat and more about exploring a large map, getting rewarded with power-ups as you explored, which made it easier to traverse old areas, and allowed you to find secrets in the areas that you passed. Metroid Prime retains that kind of exploration gameplay and but puts it in a 3D world.
As you traverse through the ruins of Tallon IV, you will acquire many upgrades which will make your exploration more fun. You get suit upgrades that will expand your health, let you double jump, withstand extreme heat, and travel through water as easily as you do on land. You will get weapon upgrades like new elemental beams and missile expansions. An interesting addition to your arsenal are Visors. Visors change how you view the world, allowing you to interact with your environment in new ways, usually through figuring out puzzles. You start the game off with two visors, the “combat visor”, which is used through normal gameplay, and the Scan Visor, which allows you to scan things.metroidscanj_3973When you switch to the scan visor, anything “scan-able” in your view will have an orange or red box in front of it. When you scan that, information pertaining to the object you scan will show up in a text box on your screen. This information will then be saved into a data log accessible through the pause screen. Some things only appear once in the game, so you have to scan them on your first go to get 100%. The other 2 visors you get are the thermal visor, which is used in dark areas, and the x-ray visor, which will allow you to see through hollow structures and allow you to see invisible platforms and enemies.

Metroid Prime foregoes the old side-scrolling of the previous Metroid titles and instead opted for a First-person control scheme. Metroid Prime doesn’t play like a normal console first person shooter, however. Instead of using dual analog sticks for moving, the game uses tank controls. It might feel awkward using tank controls in a FPS would feel unnatural since you cannot look up or down, but to compensate for this, the shoulder buttons turn on free aim mode and lock on. Using this control scheme feels very natural. When locking-on to an enemy, you then can circle strafe around them. The level design is usually large areas of flat ground whenever you are expected to fight enemies, so you circle strafing is easy to do.
Because Metroid Prime is not really a combat-oriented game, most of the bosses of the game are more about puzzle solving than actual combat. the boss Flaahgra is a good example.


Flaahgra is a giant plant monster that resides in a circular chamber that is open to the sun at the top of the Chozo ruins. To defeat her (I think it’s a “her”), you have to weaken her by redirecting the mirrors that give her sunlight away from her, so she will fall down and let you attack her root system. Many bosses are a lot more than just “fire are the spot until they die” kind of bosses, which is why when a boss like that does show up, it’s annoying and more frustrating than fun. Certain bosses, like the Sheegoth and the Hive Mecha, are good examples of this, as these bosses don’t employ puzzle solving elements or anything like that. You just have to avoid the bosses’ attacks, and attack when they stop.
The music in this game is just amazing. Each piece of music really captures the feel of the game and the area it takes place in, like an overarching motif. the main theme has a series of 18 notes that gets repeated throughout the game in various places. The games use of technological noises and choirs fits the sci-fi theme very well, as if you are playing something very advanced, while also experiencing something very sacred. The music that plays throughout the various areas of Tallon IV fit the mood of these areas very well. the Tallon Overworld theme has a wave of synthesized notes that sound like distant insect wildlife, while also using the choir to impose an air of mystery there, as if you are discovering this place for the first time. The Magmoor Caverns uses the choir along with rhythmic percussion to make you feel like you are in hell, which is appropriate, since the Magmoor Caverns is the lava area of the game. the Phendrana Drifts uses dainty little notes that give off an air of fragility, like a fragile snowflake, with little synthesized notes that sound like drops of water falling into a puddle.
The visual design for the game is great and really help immerse you into the world. There are little details that really make you feel like you are Samus like heatwaves coming off the arm cannon after rapid firing it, electrical attacks causing static to appear on screen, and rain drops falling on the screen when you look up in rainy areas. The textures look pretty good for a GameCube game, and the textures and models still hold up to this day.
You might think that through my constant praise of this game, that this game is flawless. That’s not exactly the case, as there are some problems that I and many other people have with Metroid Prime. One of the biggest points of criticism for this game is Chozo Artifacts. To complete the game, you have to access the Impact Crater. The only way to get there is to collect 12 Artifacts hidden throughout the game. the problem with these artifacts is that you are given very little information of where they are. One of these artifacts is located on the top of the Phendrana Drifts.


In this location, there is tower outside of the normal play area, and just look like a background decoration. However, you are supposed to shoot down this tower from a certain location, causing it to crash into the normal play area, opening up a small location that contains the Chozo Artifact. The big problem with this situation is that nothing tells you that the tower can be shot down.
Back when I was talking about the bosses, I mentioned a boss called Sheegoth. I think this is the worst boss of the game.In the Phendrana Drifts, the snowy section of the game, you will encounter one of the worst enemies of the game, baby Sheegoths. sheegothThey do a ridiculous amount of damage, they can attack you with a long-range attack, leaving you open to more attacks, and the only way to damage them is to fire at them from the back with a missile, shattering their protective cover, and only then can you damage them. They also come in packs, which really adds onto my frustration. As you venture through the Phendrana Drifts, you will come across a room where you can pick up the wave beam, your first beam upgrade. Once you enter the room that contains it, the door is locked, the wave beam disappears, and you are attacked by 4 baby Sheegoths at once! Once you are done with those annoying enemies, out comes Momma Sheegoth, and she’s pissed!

i hate these things
i hate these things

After facing her little babies, you would think that you need to shoot her in the back to weaken her too, right? Wrong! To fight her you have to wait for her to stop breathing her stupid ice beam, then you shoot missiles at her stupid face. this is one of the worst bosses in the entire game. and it gets worse. Once you progress far enough in the game, the normal babies are replaced with big Sheegoth. These enemy Sheegoths are harder than their babies and if you try to give them the slip, they stomp on the ground, causing the ground to shake and making you bounce around. The worst part is that these things appear in rooms that require platforming to progress, making their cry baby stomping detrimental to your progress. I really hate these things
Another enemy in the game that isn’t very fun is the Chozo Ghosts. The Chozo Ghosts are enemies that change from being visible and invisible, and they can only be damaged once visible. They are fast and appear visible only for short amounts of time.

Its a g-g-g-ghost!
Its a g-g-g-ghost!

These enemies start appearing once you progress far enough into the game, right around when you get the ice beam. they usually appear in big areas that you travel through a lot, and they lock the doors once you enter the room. The only way to leave the room is to defeat them. The most effective way to defeat them is with the default beam, which has the lowest damage output, the highest rate of fire. All of this adds up into an enemy that is only one thing, time consuming. These enemies make traveling a chore, and if a game is based on exploration, anything that discourages travelling will end up hurting the game.
Speaking of travelling, a common complaint of Metroid Prime, and Metroid games in general, is the use of backtracking as a way of progress. Backtracking is a term used to describe the need for someone in a game to go back to where they were before to progress through the game. I, however, do not have problem with this. The main thing I like about backtracking is the way game developers use imagery and items to tease you. A good example of this is the missile blast shield.


Early in the game, you will come across a door that has a shield on it. To get through doors in this game, you have to shoot them with you beams. If the player tries to shoot this door, the shield reflects the blast, so the door wont open. This little event sticks in the player’s mind. Once the player gets their first missile expansion, text pops up saying you can open missile doors. The player uses his head and makes the connection that the missile can open the shields on the door. This connection is helped along by the use of color. The color of the missile expansion and the color of the lines of the door shield are both the same color, red. the game uses this for may doors. colored doors can only be opened with a specific weapon. To help with this correlation, the weapon is the same color as the door.
Despite these complaints, Metroid Prime is still an amazing game that is well worth your time. I’m so happy I picked it up all those years ago. I am still enjoying it to this day. I wholeheartedly recommend Metroid Prime. Its gameplay is still fun, its presentation beautiful, and you won’t be sorry you played it.