Brock Rock

This is it, my magnum opus. I will never do anything better than this in my life.

I just goofed around on audacity, and I saw that one of the assignments was to redo the theme song of your favorite show to be about a character in that show. Well, I think the results speak for themselves.
Oh, and I took the issue of copyrighted material to heart with this one. This is all one-hundred percent me.

Comb Photo


“What was my thought process behind this one!?” I hear you ask, Mr.Bond. Well it’s quite simple. I had a deadline to meet. So I saw what I could do on short notice that would give me enough stars on it. then I came across the combo photo. I actually liked the concept behind this one. combine two photos in a way that makes visual sense and flows from one to another. Since I was in a time crunch, I did what I normally do, look around my room for something to photograph. I found a pencil. I don’t know why but it reminded me of the funny Japanese man I’ve seen around the internet from time to time. so I put the two together. So now you know the story of Japanese pencil man.

Fan fic assignment

I have to do 3 assignments before the week is over, so i feel like I’m crunching for time. this one is a fan fic assignment where I must either write or draw a scene with my character meeting my favorite historical figure. so i present to you, at the climax of an epic battle, when all hope seems lost, I call upon the power of Nikola Tesla, and suddenly the sky grows dark, it starts to rain, and a flash of lightning appears. and in the roll of thunder, descending from on high is Nikola Tesla, Descending upon the earth below, being carried by pigeons. he touches down and with one clap of his hand, electricity shoots out of everywhere and destroys the invading army. the day is saved and Nikola Tesla ascends back up to the heavens, again carried by his pigeons.

my thought process is as follows:
I’m Cruched for time, Who is my favorite Historcal Figure?
Nikola Tesla
How do I want to meet him?
I want him to have a grand entrance descending from the heavens being carried by pigeons.
that’s it.

Game Design Log Phase 4

Game Content Scouting Process
The reason I chose persecution of Christians in China as the theme of the board game is because it touches upon two things that are very important to my life, Chinese and Christianity. I have grown up as a Christian in a Christian household, and in my high school years, I attended a Christian school. Earlier in my life, when I was 4, I lived in Taiwan, an island off the coast of mainland China. What little I remember of those years, I remember them fondly. Once I was asked to design a game based on something important, I decided to design a game based on these two themes put together, Ministry and China. The theme that draws these two together is persecution. I was already quite aware of the persecution that happened (and is still happening) in china thanks to a book called The Heavenly Man. It included examples of raiding House Churches, tearing down crosses, and arresting and imprisoning people just for not conforming to the Three Self Church, the “official” Christian Church in China. My research for this game largely consisted of looking for examples of persecution today on the internet. I used mainstream news sources, such as the BBC and Time, as well as sources whose specialty is on persecution, like Open Doors and China Aid, a “non-profit, Christian human rights organization committed to promoting religious freedom and rule of law in China.” Also, because of the nature of my game, I needed to know the Provinces of china, so I had to look those up as well.

Game Content
The main thing I want players to learn from this game is that even in our modern era, a superpower like China still persecutes and restricts people based on their faith. The very existence of this game, to me, is like a starting point for a conversation. “Do you want to play this game?” “What is it about?” “It’s about religious persecution in China.” “There’s still religious persecution in China?” and so on. Also in the game are bonus cards that sort of show some of the human rights abuses that the Chinese government has inflicted upon its people of faith. Tearing down church crosses, turning an area next to a church into a dump, restricting what can be taught about the Christian faith, like the Resurrection. Through this, I want players to realize a couple of things. 1) how lucky they are to live in a country with religious freedom, 2) that persecution still goes on, and 3) I want people to ask themselves what they are going to do, now armed with this new information.

Game Design Process
From day 1 was very hostile towards the idea of making a game. the idea of making a game was not the problem. If I could make any old game I wanted, I’d pour so much time and effort into the world of lantavia, where the knights of Arcus must protect the King from the invading mushroom people. Of course, that wasn’t the assignment at hand. the assignment was to create a game that would make the player understand something. I thought that was kind of dumb. In my blog, I wrote about my thoughts at the time “’why does my game have to be about something? lots of games aren’t really about anything.’” But I ate some humble pie and then considered the prompts given to me by experts who clearly know what they’re doing, or they wouldn’t be teaching. The very first prompt was the most important one, since once I figured that one out, the rest just fell into place. “What are you passionate about?” The answer to this question took 3 tries. My first answer was apologetics, that is the defense of the Christian faith. I was having a hard time coming up with any game mechanics for that so I decided to move on to a topic a lot more fun, Power Rangers. That certainly answered the first prompt but another prompt got in the way of me making my super cool Power Rangers game. “What do I want people to understand?” my flimsy answer to that prompt was “I want people to understand why power rangers makes me happy.” Once I was told by my professor that, I’m paraphrasing, “that’s too vague”, I then settled on a combination of two things that matter a lot to me, Christianity and China. It was even better since I’m taking Chinese right now. Once I decided on that I needed a game. So, I decided to remake Risk in the image of China, since I found a good parallel between world domination and trying to suppress a religion.
You can read my design logs at my site

Game Mechanics
My game is essentially 2 player risk, with attacking, defending, building up Churches, fortifying your positions mostly the same. I also swapped out the territories for the provinces of China. I decided to use the game Risk as a base I fell that the theme of conquering the world by defeating your enemies and trying to destroy or co-opt Christianity in your country parallel quite nicely. I also wanted the communists and the Christians as opposing forces to highlight the fact that the two ideologies are at odds with each other. If they weren’t, the Christians would not be persecuted in the first place. While playtesting, I realized I had no way of incorporating what I learned about what the Chinese officials to suppress Christianity into the game. since I also did not want just a straight up rip-off of risk, I decided to add some new cards into the mix. These cards would either be a hindrance or a help to the person who played them. These cards would either show the power of the church, or it would show what the governing body does to restrict access to and the expression of faith. the colors of the pieces also have a meaning. Red represents the communist party, since its red, which is the color the communist party uses the most. The yellow represents the Christians, since I see yellow as a color of light. I tried to incorporate an element of surprise into the game through the aforementioned bonus cards.

Play Testing Reflection
My first play test for my game was a little weird. I asked my Dad to play with me, but he clearly wanted to just wanted to watch the game that was on Television. We played the game, but dad was really mostly there to remind me of the rules of original risk, since at the time, it was still only a carbon copy of risk. During this play test, I mainly focused on the 3 main parts of normal risk, which were getting troops, attacking and fortifying my position, since that is the fun part of Risk. It was during this play session I noticed that there was no way of incorporating the things I learned about the Communist party’s tactics into the game. that’s when I decided to come up with bonus cards that would either hinder or help you. I also decided to change the way you gain troops, since the number of pieces was a concern to me. So for my second playtest, I made sure the we focused on getting the bonus cards. In all honesty, the game played like a fairly standard game of risk.
My second round of play testing did not go so well. I realized I needed to add a few things to the rules. For one thing, I forgot to include a better system of how to get more troops. You put one of your pieces in each territory, taking turns till all the pieces are filled. Then every turn, you divide the number of provinces you have by three. That’s the number of new pieces you get. I also narrowed down my focus on what it is I am representing when I am playing with the pieces. The yellow pieces represent churches being built up and torn down. When you are attacking as the yellow side, you are really converting and putting up new churches in regions. With that, my play testing was done and now I can present it for play for you today.

Game Design Log Phase 3

Play Testing Reflection
My first play test for my game was a little weird. I asked my Dad to play with me, but he clearly wanted to just wanted to watch the game that was on Television. We played the game, but dad was really mostly there to remind me of the rules of original risk, since at the time, it was still only a carbon copy of risk. During this play test, I mainly focused on the 3 main parts of normal risk, which were getting troops, attacking and fortifying my position, since that is the fun part of Risk. It was during this play session I noticed that there was no way of incorporating the things I learned about the Communist party’s tactics into the game. that’s when I decided to come up with bonus cards that would either hinder or help you. I also decided to change the way you gain troops, since the number of pieces was a concern to me. So for my second playtest, I made sure the we focused on getting the bonus cards. In all honesty, the game played like a fairly standard game of risk.
My second round of play testing did not go so well. I realized I needed to add a few things to the rules. For one thing, I forgot to include a better system of how to get more troops. You put one of your pieces in each territory, taking turns till all the pieces are filled. Then every turn, you divide the number of provinces you have by three. That’s the number of new pieces you get. I also narrowed down my focus on what it is I am representing when I am playing with the pieces. The yellow pieces represent churches being built up and torn down. When you are attacking as the yellow side, you are really converting and putting up new churches in regions. With that, my play testing was done and now I can present it for play for you today.

Game Design Log Phase 2

What do you want your players to learn? the hardships of being a Christian in China and how the police deals with them. maybe destroying churches.
What is the target age/grade/audience for your game?
to win the player must… survive long enough from the police and spread the good news of Jesus Christ.
medium of game? probably board game or card game, or a mixture of both.
probably a board game with cards that you have to draw at certain intervals, some of these cards will have either bonuses or hardships, but mostly hardships. some of these hardships could include, “according the the CCP, your church was built illegally, tear down a church.” maybe i will have a protest vs force system, kind of like risk. you need more church members to protest the demolition, but the demolition crews are usually more powerful, and can attack at any moment, with some cards being instant demolition cards. maybe have some sort of cards that spin the story to make the government sound better.
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i have come back to this at a later date and have narrowed down what I want to do for this game. I am going to make the game Risk revolve around China. the territories n risk will be replaced with the provinces of china. all the rules will remain the same except that there will only be 2 players. it will have 2 colors, red, which represents the communist party, and yellow, which represents the christian church.
sources
http://www.bbc.com/news/world-asia-china-35900242
Risen Again: China’s Underground Churches
http://www.thedailybeast.com/articles/2016/05/08/china-s-crackdown-on-christian-churches.html
http://www.chinaaid.org/2016/03/wenzhou-protester-hospitalized-as-cross.html
http://web.b.ebscohost.com.ezproxy.umw.edu/ehost/detail/detail?sid=ff2a9855-3879-4eaa-8ad5-88c8336a3242%40sessionmgr103&vid=0&hid=125&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=22027434&db=mth
https://www.opendoorsusa.org/take-action/pray/tag-prayer-updates-post/tighter-restrictions-for-churches-in-southern-china/
https://www.opendoorsusa.org/christian-persecution/stories/tag-blog-post/prayer-request-chinese-pastor-murdered/
http://www.relevantmagazine.com/current/global/christian-persecution-china-even-worse-you-thought
http://www.christianpost.com/news/chinese-christians-persecuted-communist-regime-forced-destroy-church-crosses-159074/
http://www.ultraboardgames.com/risk/game-rules.php

SUPERBETTER better be super: a log of my experience with Superbetter

since I only have time for one week to “gamify” my life, I had better get on that. I decided i would work with super better, a program that is already on my phone and is supposed to make me feel better. lets begin.
Friday!
Yay. today is the last day of the week, which means I will be going home for the weekend. I opened up super better and did two power ups that i could readily do. i hugged myself and then i chugged a bottle of water. I feel kind of sloggish though, so I guess that did the opposite effect of what it was supposed to.

Saturday!
long day, I couldn’t really do Super Better today. first i woke up and i was told that i had to be ready in a 3 hours to take my family on a tour of the campus. I probably could’ve done Super Better in that time, but i was tired. so once i got ready and took my family on a tour of the campus. then i came back home and i was told to stay downstairs with grandma and stay off my phone, since this was her last full day here. so we had family game night where we played Apples to Apples and Pit.

Sunday!
Didn’t do Super Better today either. I had to work at Sunday School today. It was fun though. I showed the kids there the Ping Pong and hairdryer trick. I didn’t think about Super Better all day, though.

Monday!
I did Super Better today. I did not do much though. I drank a glass of water again, I got out of my chair. That was about it. I had some stuff to do today.

Tuesday!
I had a busy day today with a different Schedule. I decided to just do super better between my FSEM and lunch. I did the same things I usually did. Drank a glass of water, stood out of my chair, and walked around the library. The walk in the library was actually quite therapeutic, as I used the time to just reflect on my day and life. After that, I clicked on quest, but on reflection I don’t think I filled out all the requirements. This is a problem I think I’ll elaborate on.

Wednesday!
I didn’t do it today, although I had many chances to. I was worried about asking my Pre-Calc teacher to be a reference for a scholarship I was applying for. I also wanted to focus on my work today, but ultimately I was distracted by NCIS and Property Brothers. I also had a language lab to do late at night. It was a easy day that I didn’t do Super Better on.

Thursday!
Today is the Day it turn it in. I remembered I had to do Super Better in the car, so I drank a small bottle of water, Hugged myself, and all the like. then I was done.

Final Thoughts!
i feel the problem with this type of gamifying my life is that it requires accountability. I have to remember to do it for one thing, and the game doesn’t have anyway of knowing if I do what I say I do. I guess this game would work better for depressed people, as the shiny colors and happy music that plays when you finish a quest would probably cheer someone up a bit. Sometimes, I did feel good after doing some of these though, like walking around the library, but overall this did not really have any affect on me, and I probably wouldn’t do it if it wasn’t part of an assignment.