Game Design Log Phase 2

What do you want your players to learn? the hardships of being a Christian in China and how the police deals with them. maybe destroying churches.
What is the target age/grade/audience for your game?
to win the player must… survive long enough from the police and spread the good news of Jesus Christ.
medium of game? probably board game or card game, or a mixture of both.
probably a board game with cards that you have to draw at certain intervals, some of these cards will have either bonuses or hardships, but mostly hardships. some of these hardships could include, “according the the CCP, your church was built illegally, tear down a church.” maybe i will have a protest vs force system, kind of like risk. you need more church members to protest the demolition, but the demolition crews are usually more powerful, and can attack at any moment, with some cards being instant demolition cards. maybe have some sort of cards that spin the story to make the government sound better.
i have come back to this at a later date and have narrowed down what I want to do for this game. I am going to make the game Risk revolve around China. the territories n risk will be replaced with the provinces of china. all the rules will remain the same except that there will only be 2 players. it will have 2 colors, red, which represents the communist party, and yellow, which represents the christian church.
Risen Again: China’s Underground Churches

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